#ifndef TILE_H
#define TILE_H
#include "Textures/texture.h"

enum class TileTypes{
	Grass, River, Mountain
};
class Tile
{
	public:
		Tile();
		virtual ~Tile();

		void Draw(float X, float Y, float Width, float Height);

		TileTypes TileType;
		static Texture *Grass;
		static Texture *Water;
	protected:
	private:
};

#endif // TILE_H
